WebRTC
Development Services

Stateside Digitals provides WebRTC development services, building live video, voice, and screen sharing directly into web and mobile apps, with the relay and media infrastructure that makes them work in practice.

What Is WebRTC
And Why It Matters For Your Business

WebRTC is the technology behind live audio and video inside a browser or an app, with no plugin and nothing to download. It is built into every modern browser and available natively on iOS and Android, which is why a video call can now happen on a web page rather than inside separate software everyone involved has to install and configure first.

For a business, the distinction that matters is latency. Streaming protocols built for broadcast introduce several seconds of delay, which is perfectly fine when nobody is talking back. WebRTC keeps it under a second, and that gap is the difference between a conversation and two people repeatedly talking over each other and apologizing.

Under A Second

Not Streaming Latency

Delay stays low enough for people to interrupt each other naturally, which is the minimum requirement for anything resembling a conversation.

No Plugin, No Install

Works In The Browser

Participants join by opening a link, which removes the support burden that comes with asking customers to install anything first.

Direct Between Peers

Less Server, Less Cost

Small calls connect devices to each other rather than routing everything through infrastructure you are paying to run.

01

Telehealth Consultations

Patient appointments held in your own app rather than a third-party tool, with recording and consent handled to suit your regulator.

03

Live Support Sessions

Screen sharing and co-browsing so an agent can see what a customer sees, instead of asking them to describe a screen over the phone.

Why Two People Is Easy
And Ten Is Not

A one-to-one call is genuinely straightforward. The two devices connect more or less directly to each other and your servers barely take part in it at all. That is why WebRTC demonstrations are so persuasive, and why a prototype built in a fortnight works flawlessly for the two people sitting in the room testing it together.

Group calls change the arithmetic completely. Connecting everyone to everyone means each participant uploading their video separately to every other participant, and a phone runs out of upload capacity somewhere around four or five. Beyond that you need a media server taking each stream once and redistributing it, which is real infrastructure at real cost. That line decides your budget.

Our WebRTC
Development
Services

We build the parts WebRTC leaves to you: signaling over WebSockets, STUN and TURN servers for connections that cannot reach each other directly, and an SFU through mediasoup or LiveKit once calls grow past a handful of people. That extends to recording, simulcast for participants on weaker connections, native iOS and Android integration, and call quality monitoring.
  • WebRTC
  • WebSockets
  • STUN
  • TURN
  • SFU
  • mediasoup
  • LiveKit
  • Recording
  • Simulcast
  • Native iOS
  • Native Android
  • Quality Monitoring

How We Build
Real-Time Features

Roughly a fifth of connections cannot reach each other directly and need a relay server passing traffic between them. Projects that skip TURN work perfectly in testing and then fail for a real share of users.

Frequently Asked Questions

Should we build on WebRTC or use a service?

For most products, use a service. Twilio, Agora, Daily, and LiveKit handle the infrastructure that consumes the budget on a raw build. Building direct makes sense at high volume, where per-minute pricing overtakes running your own, or under strict data rules.

How many people can join one call?

Do we need our own servers?

Does it work in mobile apps?

Is WebRTC secure and compliant?

Let’s Get
You Talking

Tell us how many people need to be in a call at once and where they will be joining from, and our WebRTC development services can size the architecture before the budget.

FILL THE FORM

Stateside Digitals
@2026
LET’s CONNECT